In 2006, Spin Master Ltd. opened up an in-house digital games studio for online games based on Spin Master's toy IPs. I was brought on to start up the art department at the newly-formed Spin Master Studios Inc., eventually growing it over two years from a one-man show consisting of just myself to a full-fledged 3D modeling, animation, and graphic design division of around a dozen artists at any given time.
Our first big project was Tech Deck Live, a browser-based Shockwave game based on Spin Master's Tech Deck line of finger skateboards. It looks pretty primitive now - 2008 was an eternity ago in internet time - but cramming this level of 3D gameplay with online multiplayer into a browser was revolutionary for the time. It took some serious networking tricks on the back end; the guys at Shockwave were surprised we were able to pull it off at all.
Due to the age of these archived screen shots and assets, high-res versions no longer exist, so they're not as pretty as some of the other images on the site.
Tech Deck Live went offline in 2010, but you can still find low-quality online videos on YouTube.
Environments
Modeling: Chris AshbaughGeometry finalization, UV layout, and texturing: Me |
Characters
Modeling: (various)Rigging: Newton DePaoli Animation: Duane Douglass UV layout and texturing: Me |